Warning: Every crosspath higher than 2 (2-0-3 for example) might change projectile (for example dart monkey while 2-0-0 shoots darts but when its crosspathed to be 2-0-3 it shoots crossbow bolts. 23.1 Engineer Monkey's upgrade Special Interactions of Projectiles.22.1 Monkey Village's upgrade Special Interactions of Projectiles.21.1 Spike Factory's upgrade Special Interactions of Projectiles.20.1 Banana Farm's upgrade Special Interactions of Projectiles.19.1 Druid's upgrade Special Interactions of Projectiles.18.1 Alchemist's upgrade Special Interactions of Projectiles.17.1 Ninja Monkey's upgrade Special Interactions of Projectiles.16.1 Super Monkey's upgrade Special Interactions of Projectiles.15.1 Wizard Monkey's upgrade Special Interactions of Projectiles.14.1 Dartling Gunner's upgrade Special Interactions of Projectiles.13.1 Mortar Monkey's upgrade Special Interactions of Projectiles.12.1 Heli Pilot's upgrade Special Interactions of Projectiles.11.1 Monkey Ace's upgrade Special Interactions of Projectiles.10.1 Monkey Buccaneer's upgrade Special Interactions of Projectiles.9.1 Monkey Sub's upgrade Special Interactions of Projectiles.8.1 Sniper Monkey's upgrade Special Interactions of Projectiles.7.1 Glue Gunner's upgrade Special Interactions of Projectiles.6.1 Ice Monkey's upgrade Special Interactions of Projectiles.5.1 Tack Shooter's upgrade Special Interactions of Projectiles.4.1 Bomb Shooter's upgrade Special Interactions of Projectiles.3.1 Boomerang Monkey's upgrade Special Interactions of Projectiles.2.1 Dart Monkey's upgrade Special Interactions of Projectiles.The AoE attacks of some towers (e.g: The Bomb Shooter's bomb explosion) also count as Projectile Size. If the projectile has enough size, it makes it easier to hit the bloons (The blade of the Blade Shooter have 3 projectile size each, so it hits bloons easier than something with a low projectile size like a Dart Monkey). The projectile size affects the area in which a projectile can damage a bloon. Projectile Size refers to the size of the hitbox of the projectile. It is useful when the tower is far away from the targeted bloon or when a bloon is very fast. Projectiles Speed refers to how fast projectiles move when intially shot out. Like the Spike factory, which lasts 50 seconds or 1 round, whichever comes first. Some towers have both projectile lifespan in seconds or rounds. Some towers have upgrades to increase the projectile Lifespan (such as Long Range Darts, Long Range and Guided Magic.) Some towers have unlimited projectile Lifespan by default, like Sniper Monkey and Dartling Gunner (with the exception of Buckshot and higher upgrades). Lifespan Type can be divided in seconds or rounds. Projectiles Lifespan is the time a projectile will last before disappearing, when the projectile has not reached its Pierce limit. (e.g: Tack Shooter each attack shoots 8 tacks at once in an Orbital Spray ) However, some towers can each shoot more than one projectile and shoot in a different style. Most base towers shoot one projetile at a time that moves in a straight line so it is a Straight Attack and Single projectile. Projectiles number is the number of individual projectiles that each new attack creates. Projectile properties can be divided into Projectiles Number, Projectiles Lifespan, Projectiles Speed and Projectile Size. Each attack type is distinguished by the type of said weapon, such as sharp darts, explosive bombs, etc. Projectiles refer to what thing a tower shoots when it attacks. For types of damage, rather than projectile types, see Damage Types.
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